defaultRenderSystemName = RenderSystem_Direct3D9.dll

//on some systems we have big latency in windowed mode on Radeons
//(big cache of rendered frames into video driver).
//this fix solve the problem, but we have less performance in windowed mode.
fixDirect3DSynchronizationIssueInWindowedModeOnRadeon = false

plugins
{
	//plugin {name = Plugin_SomeAdvancedPlugin}
}

highLevelMaterialClassAssemblies
{
	assembly {file = MapSystem.dll}
	assembly {file = HeightmapTerrain.dll}
	assembly {file = GameCommon.dll}
	assembly {file = GameEntities.dll}
}

compositorInstanceClassAssemblies
{
	assembly {file = GameCommon.dll}
	assembly {file = GameEntities.dll}
}

hdr
{
	adaptation =  true                	//Default: False
	adaptationVelocity = 1         	//Default: 1
	adaptationMiddleBrightness = 0.5  	//Default: 0.5
	adaptationMinimum = 0.5           	//Default: 0.5
	adaptationMaximum = 2             	//Default: 2
	bloomBrightThreshold = 0.9     	//Default: 1
	bloomScale = 0.10                	//Default: 1
}


lights
{
	attenuationRangeLimit = .04       	//Default: .01
}

shadows
{
	shadowCasterRenderBackFaces = false	//Default: false
}

staticLighting
{
	irradianceVolumeLightPowerSpeed = 1.5	//Default: 1
}

octreeSceneGraph
{
	minimalNodeSize = 20 20 20
	maximalNodeCount = 15000
	nodeBoundsIndents = 50
}

quadtreeSceneGraph
{
	minimalNodeSize = 20 20
	maximalNodeCount = 5000
	nodeBoundsIndents = 50
}
