gameFPS = 30

defaultWorldType = GameWorld

typeClassAssemblies
{
	assembly {file = MapSystem.dll}
	assembly {file = HeightmapTerrain.dll}
	assembly {file = DecorativeObjectManager.dll}

	assembly {file = GameCommon.dll}
	assembly {file = GameEntities.dll}
	assembly {file = GridPathFindSystem.dll}
}

logicSystem
{
	systemClassesAssemblies
	{
		assembly {file = UISystem.dll}
		assembly {file = MathEx.dll}
		assembly {file = Renderer.dll}
		assembly {file = PhysicsSystem.dll}
		assembly {file = EntitySystem.dll}
		assembly {file = MapSystem.dll}

		assembly {file = GameCommon.dll}
		assembly {file = GameEntities.dll}
	}

	referencedAssemblies
	{
		assembly {file = System.dll}
		assembly {file = EngineApp.dll}
		assembly {file = UISystem.dll}
		assembly {file = FileSystem.dll}
		assembly {file = Log.dll}
		assembly {file = MathEx.dll}
		assembly {file = Renderer.dll}
		assembly {file = PhysicsSystem.dll}
		assembly {file = SoundSystem.dll}
		assembly {file = EntitySystem.dll}
		assembly {file = MapSystem.dll}
		assembly {file = HeightmapTerrain.dll}
		assembly {file = DecorativeObjectManager.dll}
		assembly {file = Utils.dll}

		assembly {file = GameCommon.dll}
		assembly {file = GameEntities.dll}
	}

	usingNamespaces
	{
		namespace {name = System}
		namespace {name = System.Collections.Generic}

		namespace {name = Engine}
		namespace {name = Engine.EntitySystem}
		namespace {name = Engine.MapSystem}
		namespace {name = Engine.UISystem}
		namespace {name = Engine.FileSystem}
		namespace {name = Engine.PhysicsSystem}
		namespace {name = Engine.Renderer}
		namespace {name = Engine.SoundSystem}
		namespace {name = Engine.MathEx}
		namespace {name = Engine.Utils}

		namespace {name = GameCommon}
		namespace {name = GameEntities}
	}
}
