highLevelMaterial SmokeParticleWhite
{
	template = ShaderBaseMaterial
	blending = AlphaBlend
	lighting = False
	diffuseColor = 1 1 1 0.6196079
	diffuseVertexColor = True
	diffuse1Map
	{
		texture = Effects\SmokeParticle\SmokeParticleWhite.tga
		clamp = True
	}
}
